![]() With this, the cooldowns on these skills will begin after their buff ends. Starting in the next PTR patch, we’ll be applying this philosophy to the following immunity skills. For instance, in patch 2.1.2, we put a cooldown on Smoke Screen to mitigate permanent immunity builds for the Demon Hunter so that you couldn’t chain this skill back-to-back. While it’s our goal for CDR to be a desirable affix, and while we’re okay with players greatly reducing the cooldown of their immunity skills, we also want to avoid a scenario where permanent immunity is possible. ![]() Frankly, we think that’s awesome, since we love it that players can customize their characters in different ways. Since then, we’ve seen many players who have been able to skirt the edges of permanent immunity using this affix. The concept of permanent immunity has actually been on our radar since we introduced Cooldown Reduction in Reaper of Souls. It’s interesting that you mention permanent Serenity uptime. I see perma-serenity w/ Zodiac pushing Team ICE up a few notches. ![]()
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